Sunday, 20 December 2015

The Night Before

In spite of being orchestrated by his collaborative buddies more than himself, The Night Before continues Seth Rogen's goal to demystify and promote drug positivity, get well-respected dramatic actors to hop out of their comfort zones and give being funny a crack, and explore the more vulnerable and sentimental side of male friendship. If you can forgive the egregious product placement, The Night Before is a cute, charming, classic, Christmas comedy that should be integrated into the Holiday rotation of Lethal Weapon, Die Hard, GremlinsKiss Kiss Bang Bang, Love Actually, Iron Man 3, and Christmas Vacation. See it with friends. Thank you for a great year. Merry Christmas. <3



Tuesday, 15 December 2015

Crimson Peak

Crimson Peak's unmarketability is ultimately its greatest strength and weakness. On the one hand, a relatively high profile film that's hard to categorise incentivises more filmmakers to attempt challenging the status quo that regular genre conventions so often limit our palette with. On the other hand, people don't like shit that's challenging. That's the whole reason marketable genres exist in the first place. And make no mistake: Crimson Peak is a film that you can't categorise. It's even explained in the film: Edith Cushing (Mia Wasikowska) submits the new work on her novel only to be treated with skepticism when the publisher believes it to be a ghost story. "It's not a ghost story," Edith replies. "It's a story with ghosts in it." If we observe this thematically, the same results are present. Crimson Peak opens with the line, "Ghosts are real" and a wonderfully Guillermo del Toro-esque horror scene, before diving into a traditional 17th century romance. It's a film that wants it both ways, and once again, on one hand, I celebrate that. I can't recall the last time I saw a film like it, and on that alone, it's a success. But, on the other hand, how the fuck are you supposed to sell this film? It's too romantic to be categorised as a horror movie, but it's far too scary and violent to be categorised as a romance movie. In a perfect world, this wouldn't matter. Art would be freely available to make, and we could allow ourselves experiences with no preparation or prior perceptions. But we live in a world where art is a business, and as such, we're not going to see another Crimson Peak on this budgetary scale for a long time. We have to live with what we've got. Good thing Crimson Peak is a fucking winner, then.



I've said before that the best horror is that which reflects upon us what it means to be human. Crimson Peak technically isn't a horror movie, but it understands this principle more than most. The writing is on the wall as the film progresses. Guillermo del Toro isn't often lauded for his storytelling ability, which makes his leaning into gothic romance tropes all the more effective. We know as soon as the Sharpe siblings, Thomas (Tom Hiddleston) and Lucille (Jessica Chastain), are introduced that they're not the most straight and narrow folk. And as Edith continues to fall harder and harder for Thomas, and he for her, we know where this is going. But that's okay, because where Guillermo del Toro's strength does not lie in surprising story beats, it does lie in surprising moments of character. He deliberately subverts the damsel in distress trope by introducing and developing the traditional handsome hero, here in the form of Dr. Alan McMichael (Charlie Hunnam), who rushes to Edith's rescue at the first sniff of danger, only to have the stupid dork be stabbed in the stomach as soon as he walks through the door, leaving it up to Edith to save him. What makes the moment all the more surprising, however, is what comes before it. We get sniffs and hints that Thomas and Lucille's continuous plot to seduce young heirs into marriage before murdering them beneath the cloak of darkness and running away with the money is more Lucille's game than Thomas's, and over the course of time there are more than enough signposts to indicate he's actually fallen in love with Edith, but it comes through at its strongest when Thomas is the one to stab Alan. Whispering low enough so only the two of them can hear, he says, "You're a doctor. Tell me where." Alan delicately grabs Thomas's hand and shifts the blade to a non-lethal area, and with extreme pity in his eyes, Thomas drives the blade in. You could call him a monster, but it's a little more complicated than that. There are shades to him, you know, just like human beings. Even his sister, inarguably the more moustache-twirly of the two, muddies the waters of easy categorisation. Jessica Chastain knocks it so far out of the fucking park with this role, crafting a villain that is at once tragic and hilariously over the top. At times, this happens simultaneously; a perfect example being when she's feeding bed-ridden Edith porridge. As she details the awful, repugnant acts of her parents during their upbringing, she draws the spoon across the bowl at an agonisingly slow pace, creating a cacophonus crescendo of screeches, her steely eyes full of hatred never leaving Edith's. It's a beautifully absurd moment that also gives insight into the extreme pain of these characters, and makes it that little bit harder to not empathise with the siblings' plot to kill rich girls and keep fucking each other. When the world fucked them over this hard, why should they see any benefit in being a part of it? Thomas can't follow Lucille to the end this time, though. He pleads with her to let Edith live, and for the three of them to exist in harmony together, and Lucille responds by flying into a hurt rage, and stabbing Thomas in the face. As he dies, and two tears fall from his eyes, one clear and the other tinted red, your heart breaks - not just for the fucking mindblowingly cool imagery, and not just for what this means for Edith and Thomas, but for what this means for Thomas and Lucille. Once again, you could call Lucille a monster, but it's a little more complicated than that. She is human, after all.




And now that the stupid emotional shit is out of the way, let's talk about the other thing that Guillermo del Toro does better than anyone else: set design. Holy shit. This is a film soaked in blood as far as narratives go, but Guillermo takes it one step further by putting the Sharpe estate on overflowing red clay mines. When Thomas introduces Edith to her new home, he warns of the clay and demonstrates by stepping on a loose floorboard. The thick, red goop oozes and spreads around them. The house literally fucking bleeds. And as the film progresses, and shit gets wackier, nobody seems to notice that the red clay is coming out of every fucking hole it can. The bright red material twisting and snaking around the detailed tapestry of the Victorian mansion is a testament to the strength of practical set building. There's an unrelenting sense of a primal savagery lurking just below the surface, that intensifies and becomes more literal as the characters succumb to their baser instincts. The animalistic connotations that come with the colour red sink into the ghosts themselves, too. In this universe, spirits come to be through emotional resonance left behind in death. And considering in this universe it's unusual to not have at least one family member who was murdered through unclear, yet clearly passionate, motivations, it makes sense that each ghost's remaining emotional resonance is that of a blind rage. They don't speak English, opting instead to communicate through a series of clicks, howls and growls, and navigate their environments with a twitchy, violent anger. Those that aren't left behind with the grumps are no more subtle, either, a perfect example being the spirit of Thomas that appears in the film's climax; sporting a look of pure sorrow as each tear lifts off his face and floats upwards into nothingness. But, as I've said so much now, how are you supposed to sell this film? It's proof that genre hopping is perfectly acceptable so long as your aesthetic is clearly defined and adhered to, but what general audience-goer, who only has time and money for one film a month, is going to pony up for a film that can't even tell them what it is? Crimson Peak is exactly what I look for in cinema, and I'm glad that it exists. But I won't be surprised when I never see something like it again. 


Sunday, 6 December 2015

The Martian

What a film. What a fucking film. When you encounter someone who laments for the state of cinema today, and pines for the golden-age (whenever the fuck that was), instead of explaining to them the clever ways a lot of mainstream cinema is advancing or challenging its place in the cultural pantheon, or bringing up the leaps and bounds independent cinema is making now that it's even more cheap to produce something, direct them towards The Martian. This is classic-to-the-core storytelling, that not only proves that the only thing stopping Ridley Scott from making a good movie is a screenwriter, but proves something much, much more important: every single one of our problems can be solved. Devin Faraci's beaten me to it, but I stand by his statement: this movie can save the world. In a period of history in which humanity seems to be up against insurmountable odds attempting to solve unsolvable problems, there's an overwhelmingly beauty to this film's simplistic approach to its central conflict: an unsolvable problem is naught but a small series of solvable problems. Come up with a solution to enough and before you know it, the unsolvable has been solved. This is math and science working at its most exhilarating and uplifting. 



The Martian's Mark Watney (Matt Damon) is in a bind. I'm going to go out on a limb and say it's a bind most of us aren't going to encounter in our lifetime: he's stranded on Mars with a hunk of metal hanging out of his abdomen and his crew mates have fucked off home. This is in the first five minutes. It's a grueling succession of events, in which Watney wordlessly stumbles back to the base of operations on the planet and gets to work performing surgery on himself to get the debris out. Few shoot body horror like Ridley Scott, and it's on full display here. Covered in sweat, body heaving, open wound on his belly, Mark Watney utters his first line since waking up a dead man: "Fuck." From here, it's wordless scenes of a tragedy, as he potters around the living quarters, silently collecting his colleague's personal belongings and storing them away in boxes. This is someone who knows that hope left the planet not long after it fucked him over. That is, until he decides to see if there's any merit to not being consumed with self-pity and conduct a full analysis of the situation at hand. "I'm not going to die here," he proclaims, literally to a camera but metaphorically to himself, and begins to work out what he can do right now. Well, there's another group due to arrive on Mars in four years. Mark doesn't have food to last him that long, but he can utilise his career as a botanist to makeshift a farm using potatoes, converted hydrogen from rocket fuel and the elephantine amount of shit Mark and his crew produced during their time here. Not having to spend time thinking about food affords Mark the chance to spend time thinking about how he's going to get his rover designed for short-term travel a quarter of the way across the planet. All of a sudden this insurmountable task is a couple of small steps closer to being fixed.



What makes this all the more digestible, and fist-in-the-fucking-air inspiring, is down to two things:
1. Everyone in this film is good at their job.
2. Everyone in this film is a real human being.
They seem like trivial criteria, but I swear to you that's not the case at all. Let's start with the first. Mark Watney is no fool. Accompanying most actions he takes in this film are video testimonials breaking it down, as much for himself as for you, the audience. Eventually, as his actions begin to become a little larger than a one-person job, he has to work out a way to communicate with the NASA folk back home, and once they're on board, they have to be as switched on as he is. In many other films, the needed tension and conflict would arise from these people making a mistake that no-one saw coming, or acting rash, or in the moment, and having to scramble towards victory from an improvised angle. In The Martian, it's neither. In The Martian, tension and conflict comes simply from the weight of time. It turns out it takes a bit to get from Earth to Mars, and this time influences every decision made by Mark and the rest of the team, from something as relatively simple as deducing that Mark will have to starve for a collection of days whilst more food is being delivered to the planet, to something as tense as a beyond-complicated maneuver that will connect a gutted pod that is rocketing into the sky whilst holding Mark with his rescue ship. Time exacerbates this further by Mark being relatively helpless during this moment; sitting in his pod with no windows, just waiting for the time to come where he's no longer at the mercy of his mathematical projections. And it's here that we can segue quite organically into the second reason I stipulated above. When the math reveals itself to be slightly off, down to either miscalculation or chaos, and the pod is not going to connect with the rescue ship, someone has to do something, and Mark gets the idea to cut a hole in his suit and let jet propulsion allow him to "fly around like Iron Man". It's a dorky comment from a total dork. But it's the fact that Mark is such a dork that allows us to feel so fucking strongly for him. He swears. He dances like an idiot. He thinks posing like Arthur Fonzarelli for a NASA photo is a good idea. He likes super hero movies. He hates disco. He's us. And we want to think that in a similar situation, we'd be able to think of the perfect pop culture reference to distract us from the overwhelmingly dire odds we were up against. If we were to build on that, the ease with which we identify with Mark allows us to see his problem as something that can be overcome, and when everyone back home is a real person, too, who run the gamut of emotions during the film's run time, we come to understand that problems concerning the world concern each and every one of us, too. Many times has a technological development been influenced by an artist with a vision, and The Martian knows it has the potential to be looked back on as a turning point for scientific progress, and our perception of it. This is film-making at its most accomplished; it's exciting, it's engaging, it's funny, it's emotional, it's honest, it's scary, and it's hopeful, but it's not in excess of any of these things. It's the necessary amount of each to communicate its message and save us all. Praise be to rational problem solving.



Monday, 30 November 2015

Sicario

Apart from the poster, I knew nothing of Sicario going in. It dropped on my radar on release, and criticism thrown its way was glowing. It seemed to be a shoo-in for a lot of people's Top lists of the year. With that in mind, I decided to throw caution to the wind and sit down to it, hoping upon hope I wasn't about to experience the same cultural alienation I experienced watching The Hurt Locker, thinking, "Yeah, he loves bombs and can't leave the bombs. I get it. What am I missing?" Be careful what you hope for, folks. About halfway through Sicario, I took a bit of time to lift my chin off the armrest, open my eyes, and think about what I was watching. It most reminded me of Denis Villeneuve's Prisoners, a film that I reviewed in 2013 as "the most expertly crafted episode of Law & Order I've ever seen." It felt like Prisoners, but with a Roger Deakins impersonator behind the camera as opposed to the man himself. Imagine my surprise to reach the credits and find out who the director and cinematographer were. Now, not to say that my opinion holds any sort of weight, worth or merit, but if I can pick a director based on a film's superb aesthetic that is entirely devoid of substance, is that a good thing for said director? The critics and numbers would indicate that the answer is, "Yes", but let me have a crack whilst my soapbox continues to support my weight at telling you the danger of celebrating subtlety without fully looking at what it's hiding.



Sicario might be about a lot of things. That's sort of one of Denis Villeneuve's strengths - his films have no shortage of symbolism tucked into every nook and cranny it can fit. Britt Hayes over at Birth.Movies.Death. wrote this excellent piece that puts forth the notion that this film's central theme is rape, and it works so well because it only allows that truth to be conveyed through the abstract; that the examination of the psychological fallout of rape only exists within the literal examination of an FBI agent getting fucked over with obfuscation of information by her CIA counterparts. Other critiques of the film have gone slightly more literal, instead using the film's synopsis of Emily Blunt being mercilessly, unflinchingly used by the aforementioned CIA in spite of her kicking and screaming with her staunch idealistic beliefs as a metaphor for the systemic persecution and smothering of women in the patriarchal juggernaut that remains modern society. Both are valid, and I'm not about to say that the film isn't about those things. My problem with this angle is the idea that cinema is supposed to challenge what it raises, or at the very least, offer insight or solutions to the problems. Sicario does not. Sicario raises the idea of blanket emotional and professional persecution of women to then, in a way, kind of say, "Well, that's just how it is. Deal with it." You can say I'm missing the point, but when it comes to rhetoric in film, there are really only two places to look:
1. What a film says about something.
2. How a film sees something.
So what is Sicario saying about Emily Blunt and her plight? That her ideals have no place here, and if she doesn't learn to play ball with the real boys, she's either out or dead. How does Sicario see Emily Blunt and her plight? As entirely, mercilessly, futile. The film doesn't end with Emily Blunt working out a way around her oppressors that both provides her strength and affirmation of her beliefs and the narrative satisfaction of seeing notions of 'good' and 'evil' rewarded and punished appropriately. No, Emily Blunt loses, the bad guys win, and to add insult to injury, she is forced at gunpoint by one of her CIA oppressors to sign a statement saying everything they did was on the level.



I've gone on the record before laying out praise for a film that brings a complicated social problem to the surface only to say that it exists and is a problem, which you could argue is the exact same reason I'm not dishing out praise for Sicario. The difference between this and Mystery Road, however, is that Mystery Road brings its social problem to the table as a problem. Sicario does not. Because the part of this film that much of the glowing praise for it doesn't take into account is the political aspect that runs parallel to its social one. The CIA has brought Emily Blunt's FBI Agent into the mix to "supervise" the CIA's attempts to bring to justice a cartel boss in Mexico, following an IED explosion during a drug raid on an immigrant household on US soil. I use quotation marks on supervise because what they really want is someone weak to manipulate, so they can tick the representation box whilst bending and outright breaking every humanitarian rule in the book to not bring in the cartel boss, but give Benicio Del Toro's freelance mercenary the opportunity to exact brutal, bloody revenge on the fella that murdered his family. And it's here that the aforementioned rules of cinema rhetoric return. What does this film say about the actions of the CIA? That border relations between the US and Mexico are complicated, and paranoid slaughter is an acceptable response to that, and fuck your naive ideologies. How does the film see the actions of the CIA? As necessary responses to the situation at hand. And perhaps it's here that Sicario and I just head down different roads. I'm not in support of a film that seems to exist to encourage complacency in the general public regarding border relations because of a vocal, violent minority that seems compelled to fuck it up for everyone. I'm of the mind that there might be a more effective solution than utilising subterfuge to blind most to the blanket prejudice that breeds a mass in support of an iron law that starkly contrasts 'us' with 'them'. Having said that, if we go by Sicario's logic, a bleeding heart dipshit like me better keep my hippie hole shut lest I cop a bullet in the head. And not being one to stand by my ideals when being threatened with violence, allow me to conclude this review by saying Sicario is great, and fuck the Mexicans.


Monday, 12 October 2015

The Visit

I really like M. Night Shyamalan. There was a time when it wasn't controversial to say that. There was a time when it was controversial to say that. His more recent work muddies the ability to understand him, but his early efforts coherently display why he's equally lauded and loathed. To me, it's best depicted in Signs, a film that entrenches itself in the mundane minutiae of everyday life so that it may ask you to believe not only in the cosmic absurdity of human existence, not only in the even more cosmic absurdity that life elsewhere in the universe could come across our own, but in the ultimate cosmic absurdity that a series of seemingly unconnected coincidental idiosyncrasies could connect and culminate not only in saving mankind, but also in preventing a child's asthma attack and restoring a man's faith in, well, faith. M. Night deliberately smothers you in the normal, the bland, so that the batshit insanity, when it inevitably arrives, is lent that much more gravitas. It's a tricky balance, and while not perfect films, The Sixth Sense, Unbreakable, Signs, and even The Village, walked it well, providing you were willing to throw caution, and logic, to the wind and enjoy a really big fan of Steven Spielberg professing his love for genre cinema to the rooftops. Things get a little more complicated from there. The Lady in the Water, The Happening, The Last Airbender, and After Earth are pretty widely disdained, in spite of the fact that you can tell, watching them, that they were made by the same person. What's the difference? I think it's that aforementioned balance, or lack thereof in this situation. These films double down on the realistic and the absurd, which only serves to highlight the artifice of and disparity between the two. Put simply, you smell the bullshit. And what makes those trainwrecks even more fascinating is that you're not sure M. Night smells it. Surely this is all some sort of cynical meta-commentary on him happening to stumble into some good movies early on, right? Personally, I don't think so. I think he's been nothing but sincere in his career, blissfully ignorant of the inherent silliness to his product. This is what I thought before I saw The Visit. I couldn't exactly stand by my words after watching a film that features a scene in which a young boy gets super real and emotional about his anxieties regarding his absent father, and a scene in which that same boy has his face mashed up by a shitty diaper. I think M. Night just became self-aware.



Everything about The Visit seems like a comment on, and possible parody of, M. Night Shyamalan's formula. You've got the way-too-smart-for-their-age kids with some serious emotional baggage in the form of two siblings sent to hang out with their estranged grandparents for a week. You've got the way-too-dumb-for-their-age adults completely emotionally absent to the damage of their children in the form of the siblings' mother, more focused on the cruise she can have with her new boyfriend than her children's concern that something's fishy with Nan and Pop. And you've got the larger-than-life possibly supernatural force that can clumsily serve as a metaphor, and elixir, to the emotional turmoil beset upon our protagonists in the form of the aforementioned grandparents, one of whom may be possessed by a demon, one of whom may be suicidal, both of whom are probably just old. What's the difference, then? What stops this from being like his first four films, or his last four films? Oddly enough, the answer is the same for both. The connective tissue between the real and the absurd kept his early work digestible in the same way that it highlighted the dopiness of his later work. Up until now, every one of his films have had tonal inconsistencies between scenes, but they've been mitigated by his adherence to aesthetic, his efforts to ensure you that these characters are simply just reacting to what's happening around them, coupled with his slow, meandering drip-feed of the insane. Don't forget it's a good hour before we even see an alien full-form in Signs, and even then it's blurry CRT footage. In The Visit, this connective tissue is gone entirely. The very first night of their stay, the two kids are told bedtime is 9.30pm. The older sibling sneaks out and, within seconds, sees her grandmother shuffling through the house, intermittently projectile-vomiting. The very next morning, the kids are playing hide and seek in the crawl space under the house, and with zero subtlety, the grandmother gets in on the game, shuffling way too fast for her age and being really vague of her intentions should she catch one of the kids. That night, they hear scratching outside their door, and open it to find their grandmother naked and furiously running her nails up and down the wallpaper. The shit has well and truly hit the fan, but we've still got an hour and change to go. On top of that, the kids have all but forgotten about it the next day, focusing more on how bored they are, and the different ways they can play with each other's emotions the way only siblings can. There's artistic merit to the notion that this is meant to highlight a likely realistic turn of events should actual children find themselves in a situation similar to this, but I like to think it's instead a comment from M. Night on the perilous threads his films have walked, something that comes in useful when the film takes the idea of putting the shit to the fan early on so it can descend into full-blown actual insanity come the third act. Because there's nothing more freeing than staring down that perilous thread and jumping straight off.



It's possible that I'm reading too far into this. It's kind of what I do. But I genuinely think there's something here. You don't reach the dizzying levels of inexplicable craziness that this film does without being somewhat self-aware. You don't have two kids being held hostage and forced to play Yahtzee, one of the hostage takers feverishly eating cookies while the other is quietly literally shitting himself, followed by one of the kids being locked in a room with an old woman who crawls along the ground and occasionally makes a screeching sound while the other kid freezes in the face of danger just-like-he-did-at-the-football-game-which-is-why-Dad-left and has his face smeared in old man shit while the old man posits cryptic dialogue about his grand divinity amongst worthless humanity, followed by the kid trapped in the room cutting the old woman's throat with a piece of glass while the other kid snaps out of his freeze, and crushes the man's head repeatedly in the fridge door while screaming commentator's dialogue from the aforementioned football game, followed by the most saccharine that saccharine can get scene between a mother and daughter about not holding onto rage which is totally why she didn't realise earlier on that the kid's grandparents were actually murderous crazies from the local asylum, followed by a three and a half minute freestyle rap over the credits from the boy who had shit on his face about having shit on his face, and Mel Gibson, without some degree of transparency. It even seems like one big goof to make it a found-footage horror film. Whether M. Night's artistic decision, or strain from a studio, it's certainly satiric in its delivery. Poor shaky-cam cinematography here is anaesthetised and in a way improved by making the cinematographer a budding documentarian, so naturally, she wants the shots to be good, but is still limited to her meager understanding of the craft. It's genuinely impressive. There's also the question in every found-footage horror film of who the fuck edited this together. The Visit's answer is, "The documentarian, of course!" Seriously, in spite of the turn of events I just vomited into this paragraph, the film ends with title cards written by the girl documenting her editing process. M. Night Shyamalan isn't asking you to question whether he knew it'd be a bit weird to say that someone who found her dead grandparent's rotting bodies in a dumpster would still want to make the film she set out to make, he's asking you to identify with the inherent absurdity of this sort of film, and of his films in general, and to laugh at it. And make no mistake, this film is funny. Having said that, is it enjoyable? That's kind of an irrelevant question, in my opinion. "Is it interesting?" is the more pressing question, and the answer is "Yes", if for no other reason than to see someone who was a cultural icon at one point, who has since slipped into a mixture of obscurity and incompetency, hold up a mirror to himself and his legacy with a smile on his face. A big, shit-eating grin. You're welcome.


Monday, 17 August 2015

Trainwreck

I wouldn't have the vision for Tenouttaten that I do if it weren't for Film Crit Hulk. His brilliant, post-modern dissections of cinema are among the most thoughtful and inspiring validations of criticism that exist in the pantheon of the internet, and he consistently makes me want to be better than I am. In his essay on Gone Girl, he cites an interview with Gillian Flynn in which she addresses some of the criticism leveled at her work for being sexist; that Amy Dunne was nothing more than the 'psycho bitch' trope. Gillian's response is that Amy isn't a psycho bitch, she's just psycho. More than that, women deserve a character like this; a character that transcends their gender to become a monster. The media we consume projects women to be either to-their-core nurturing and good, or outwardly negative through their 'bitchiness'. Both of those extremes still hold gender to their identity. In his essay, Hulk takes these quotes to theorise that in Gone Girl, Gillian Flynn finally offers women a female Hannibal Lecter, a character whose identity doesn't stem from being a man, but from being a monster. And, in that regard, with Trainwreck, Amy Schumer offers women a female Bill Murray in Groundhog Day; an affirmation that you are allowed to be damaged, and to be a shitty human being, because you are human, and you're trying your best. And maybe, if you can finally admit that you have a problem, you can start to get better.



There's a scene in Trainwreck where Amy (Amy Schumer) is eulogising her late father. As we see in the first scene of the film, he's the one who taught Amy that monogamy is a fallacy, and set her on her path of having as good of a time for herself and herself only. She starts off professional, and well-meaning, before acknowledging that her dad was kind of a shithead. He was a racist homophobe, and with a show of hands, everyone at the funeral had been personally offended by him at some point in their lives. But in the same thought, she also acknowledges that he was honest about himself, and his shortcomings, and each person who had raised their hands could leave them raised for a time in which he had touched them with the good person he was at his core. To me, the only scene that even comes close to as accurately portraying the deep pain beneath Amy's surface is when her boyfriend Aaron (Bill Hader) suggests that they take a couple of days off and walks out the door, leaving Amy on the couch desperately trying to hold back sobs before hard-cutting to her getting wasted and dancing against her workmates in a club. There may have been a point in Amy's life when this lifestyle was exactly what she needed, and she should not be held accountable for that. This movie is not slut-shaming anybody. But Amy's at a point in her life now where that lifestyle isn't reaping the same benefits. Her flippant, carefree lifestyle is now hurting people. Her boyfriend at the start of the film, Steven (John Cena), finds out about her promiscuity, and when she can't see how it could possibly be hurtful for him to have this knowledge, he says, "Fuck you, Amy. You are a mean person." Try as she might to continue looking out for number one, she spends the film losing the battle inside of herself that's trying to tell her she's looking for something more. And it all comes from that eulogy: her parents were just as damaged as she is now, but they were good people deep down, and so is she. So are we all.



It could be argued that the fact that Amy gets the guy in the end in spite of herself isn't an earned victory. To me, it wasn't a victory, it was a second chance, and to say that she wasn't deserving of that is to say that Fight Club celebrates Tyler Durden. Trainwreck makes you work hard to see the good person beneath Amy's shell, but it is there. I can name innumerable situations in which I've been unbelievably selfish, with little to no regard for those I care about, but I still consider myself to be a good person. Why? Because I can admit the times when I wasn't good. Amy's efforts to win back Aaron demonstrate a person admitting that she needs to get better, and she wants to try. This transcends her gender, and demonstrates, as I've mentioned before, feminism as it truly is: equality. Feminism is about recognising that every human being has the capacity to be the same person. More so, in her final act of penance, a synchronised dance with the Knicks City cheerleaders, she transcends the deep, cultural understanding we have that only one body type can dance, and dance good, and look good. She knocks it out of the fucking park because she's a human being laid bare, and you can trace that back through the rest of the film. We don't see her and Aaron old and happy together; for all we know, he is but a chapter in her life. What we do know is that Amy has acknowledged that she isn't happy with who she is, and she wants to change. She doesn't win the guy, she earns the opportunity to try and get better. She's a character that is more than her gender. She's Bill Murray in Groundhog Day. She's fucking brilliant.



Monday, 10 August 2015

Ant-Man

Ant-Man is the right movie to follow up Avengers: Age of Ultron. Love A:AOU or not, there's no denying it's exhaustive qualities; an inevitability when you're combining four film and one or two television universes into a single digestible experience. I've made my thoughts on it clear, but I'm not about to say it wasn't a well-made, as good as good can be experience. It was heavy, however, and heavy only has weight in film when it's the exception to the rule. The fate of the world/universe is a high stake, one that us as audience members can immediately impress ourselves upon, but if that's all that's ever at stake, why should we continue to worry whether or not the good guys will prevail? The audience isn't dumb; give them something deeply personal, and write it well, and they'll still see themselves in the shoes of the hero. Mercifully, Ant-Man gets this. While the world is still in danger through its events, it's only by proxy. The third act usually reserved for nerve gas, or nukes, or floating cities recreating the impact of an asteroid, is instead here a father fighting to save his daughter inside of her bedroom. It's bizarre to call a film with a budget of $130,000,000 small-scale, but reflected upon the norm of today's cinema, that's exactly what it is.



What it drops in scale, however, it replaces with heart. The stakes are smaller, but they feel so much more personal. Scott Lang (Paul Rudd) is a thief who is fighting tooth and nail to, as mentor Hank Pym (Michael Douglas) says, "be the hero your daughter already thinks you are." Scott is desperate to prove to his ex-wife Maggie (Judy Greer) that his daughter, Cassie (Abby Ryder Fortson) deserves to have him in his life, something that Maggie's new husband, Paxton (Bobby Cannavale), is vehemently against. It's here that Ant-Man really shines and, ironically, takes some giant strides. Paxton isn't a villain in this piece; he's just a step-dad concerned for the safety and upbringing of a child now in his care. As a police officer, he's seen what people like Scott can be, and it's not a responsible role model. But, of course, it's Scott's movie, so he has to prevail in the end. Having said that, where a movie like this would normally end with Paxton being humiliated, or murdered, or to simply have Maggie realise how much happier she was with Scott, Ant-Man instead simply shows Paxton and Maggie that Scott has changed for the better, and the film ends with all of them having dinner together. Cassie has done a cartwheel for the first time, and Paxton shows Scott the footage on his phone. The divorce is amicable, and they've found a way for Cassie to still have a complete family. Even a throwaway gag of Cassie feeding an ant that was enlarged to the size of a dog during the climax demonstrates Paxton and Maggie's willingness to integrate Scott's new identity into the family dynamic. This level of sensitivity and care also demonstrates itself during the action set-piece the majority of the film is building towards: a heist on the headquarters of the film's villain, who is dangerously close to replicating Hank Pym's shrinking technology (oh yeah, the suit makes you really small and ant-strong) for weaponised purposes. Scott enlists the help of his thieving buddies, as a chance for them to, as well, do something better. His best friend of the bunch, Luis (Michael Pena), is ecstatic at the opportunity. "We get to be the good guys? We're the good guys now?" he asks with joy. The heist culminates with Scott and crew blowing up the building. During the escape, Luis runs past the room in which he'd knocked out a security guard prior. He stops, sees the tied up body, and sprints inside to help him out. "We're the good guys now," he reminds himself. It's such a small, utterly wonderful moment, that is 100% more heroic than any action taken in something more focused on wanton destruction like Man of Steel



Here's the really great thing about Ant-Man, though: I can hardly remember it. Apart from the aforementioned staple moments, I'd really struggle to tell you what actually happened. And I think that's great. As I've already said, this is a movie that feels smaller (it's even filmed in a lower aspect ratio than its counterparts; 1.85:1 as opposed to 2.35:1), and it's very well aware of its place in the universe. This is not trying to be Iron Man; this is not trying to reinvent the superhero movie. It's just out to tell a heartfelt, personal story of who this guy fights for. It's also well aware of its inherent silliness. This is a guy who gets small and talks to ants. It tries to instill as much pathos as possible into that, and when the ant Scott formed a bond with, calling it Antony, catches a stray bullet and falls to its death, there is a brief emotional sting...before Scott drops onto the next available ant and flies away. Because it's a fucking ant. People are, and likely will continue, arguing about what Edgar Wright's version of this movie would have been before he got too creative for his own good. To those people, I say that you need to forget about it. You didn't read his script, you didn't see his movie. It didn't happen, so just appreciate Peyton Reed's Ant-Man for what it is: light entertainment. It respects your intelligence as much as it respects its place in the universe. It wants to entertain you, and then it wants you to go home and forget about it. I really want to stop doing this, but fuck you, Jurassic World, this is entertainment.



Wednesday, 5 August 2015

Inside Out

There's a moment in Inside Out that fucking destroyed me. It's one of the few instances in which the film jumps out of 11 year old Riley's (Kaitlyn Dias) mind, and into someone else's. Riley's at the dinner table, and something is clearly troubling her. Her mother (Diane Lane), is trying to visually communicate to her father (Kyle Maclachlan), that something is up. We then fly into her mother's mind and see that, like Riley, her mind is a control center manned by five primary emotions we all share: Joy, Sadness, Anger, Fear, and Disgust. As the only mind we've seen into prior is Riley's, we assume everyone's is the same: Joy runs the show, and every other emotion does their best not to get in the way. Flying into her mother's mind, however, its revealed that her dominant emotion is Sadness. And when we then move into her father's mind, we see that his dominant emotion is Anger. This is not to say that these two people are outwardly sad or angry, because as their respective control centers show, their emotions have found a way to work with each other. But it does mean that every decision they've made, every action they take, is underpinned by this dominant trait. There's a quiet devastation to that moment that bleeds through to everything else the film offers. It's a moment primarily intended to work as a joke, but I began to cry, because I realised that this was going to be the central struggle of the film: which emotion is going to dominate Riley's life? And to see the way that the film very simply shows the utter complexity of emotion, and memory, and the relationship between the two terrified me for Riley. Because emotions and memory are complex, and it can be near impossible to understand that when you're a child.



So, I've mentioned that there are five emotions running the show in everyone's heads here, but Inside Out, as far as Riley is concerned, is about the relationship between Joy (Amy Poehler) and Sadness (Phyllis Smith). In Riley's infancy, she can't understand the need for Sadness, and neither can Sadness herself. Even though Joy stresses the importance for Sadness to stay in the corner and not interfere with the control panel, Sadness is still compelled to touch everything, infecting Riley's happy memories to remind her that there was a sadness to many of them as well. You see, Riley doesn't understand the second side to every coin yet, and it's something even adults struggle with. Who wants to acknowledge Sadness just because Joy is its opposite? Joy doesn't see the purpose of Sadness until she meets Bing Bong. Riley's past imaginary friend since forgotten, Bing Bong is a big, pink amalgam of different animals that wanders the banks of Riley's long-term memories, hoarding those that the two shared together, unaware that doing so gets Riley further away from remembering. At one point in their journey, Bing Bong acknowledges his irrelevance to her, and begins to cry. Sadness sits beside Bing Bong, and together the two embrace each other and weep. Then, much to Joy's surprise, Bing Bong and Sadness feel better. It's this acknowledgement that allows Bing Bong to reconcile that he's no longer a part of Riley's life and sacrifice himself so that Joy can get herself and Sadness back to the control center. Sitting in the recesses of Riley's Memory Dump as Joy rockets to safety in the magic cart Riley and Bing Bong created as a child, Bing Bong says, "Take her to the moon for me, Joy." It's important to stress that though these are separate characters with unique personalities, they're all elements of Riley's singular existence. So the emotional gut punch that is that moment has a second hit on the way when you realise this is Riley subconsciously letting go of Bing Bong to save her maturity.



I've talked before about this incredible interview with Louis C.K.; of the profound truth that resides in the declaration to embrace both extremes of the emotional spectrum because of the mutual relationship the two extremes share, and it's just as relevant here. In Riley's infancy, she possesses a desire to store memory in stark black and white, happy and sad. A memory of her parents sitting on a tree branch with her in the winter is something Sadness feels compelled to interfere with, to Joy's horror. Their incompatibility leads to their accidentally being ejected from Riley's control center, leaving Anger (Lewis Black), Disgust (Mindy Kaling), and Fear (Bill Hader) in control, and Riley depressed and apathetic towards life. It's only when Joy finally sees Sadness's capacity for positive effect that she revisits that fond memory and remembers that Riley was sitting on that branch because she'd lost the hockey game that day, and was thinking about quitting sports forever. Reunited in the control center, Joy and Sadness create a new control panel, that allows for cross-emotional networking, and together, they help Riley break down and tell her parents that she wishes they hadn't moved, that she misses her old life. And together, they break, and they cry, and they piece each other back together. This is Inside Out's most profound lesson, something so simple and so crucial to a child's emotional upbringing: life is really, really hard, and it's okay to be sad about it sometimes.



Monday, 6 July 2015

Mad Max: Fury Road

I regularly fantasize about what it would be like to see older films knowing nothing about them going in. To watch Jaws, the greatest movie ever made (yep, you heard it here), in the cinema, opening night, knowing nothing more than the poster; to imagine such an experience genuinely makes me excited. Giddy, even. Such an experience is so hard to achieve today. The internet, for all of its undisputed merit, has unfortunately sucked dry a lot of the mystery of cinema. While I don't know for myself whether or not a film is good, enough links have popped up in my news feeds to let me know what the world thinks before I've gotten a chance. Not only that, but shocking, or controversial, or just plain good moments are being discussed hours after the first screenings have come and gone. An article titled "Let's talk about THAT MOMENT" calls itself spoiler-free, but that's a load of shit. For me, it's ruining movie magic in a way, and it's something I've wrestled with for a while. I made a huge effort to avoid advertising for Mad Max: Fury Road. Like Jaws, I've fantasized about a virginal viewing of the Mad Max films. How could you not? To hear Nightrider soliloquise, "I'm a fuel-injected suicide machine. I am the rocker, I am the roller, I am the out-of-controller!", to this day is still amazing, but imagine if you hadn't already seen it in fifteen Bert Newton-hosted countdown specials. Imagine if you were seeing that anarchic madness fresh, for the first time. That's what I tried to capture with Mad Max: Fury Road, hoping upon all hope that technological advancements of visual effects wouldn't change the series that I loved for its adherence to practicality. And early on, there is a scene in which a convoy of cars modified into war machines is advancing on our hero. Gorgeous camera pans swoop around real cars driving through a real desert, while thick, combat percussion scores the journey, and I think to myself how awesome it would be if that drumming was coming from people within the scene. Lo and behold, the camera swoops behind a truck to reveal four rows of war drummers beating in perfect time to the soundtrack. I couldn't believe it. But the camera didn't stop moving. It continued to pan around, and a guitar hook started to fade in. "No way," I whispered, completely and utterly dumbstruck. At the front of the truck, amongst a wall of speakers, a blindfolded, red-jumpsuited, demonic looking fella was strapped up in a bungee cord, playing a double-necked guitar that, as the solo reached its apex, spewed fire. A flame-throwing guitar player and war drummers scoring their own battle. Not only was George Miller hip to the idea, he knew exactly how to one-up it. I began to weep. I'm not kidding. Mad Max: Fury Road engaged me on a level I can't even imagine beginning to describe, but it's my job, so I'm going to try. Get ready, folks, I'm about to gush.



Mad Max: Fury Road finishes with a quote. It reads, "Where must we go, we who wander this wasteland, in search of our better selves? - The First History of Man." Coming at the tail end of what has just transpired, and in light of the rhetoric of the Mad Max franchise in general, it certainly has an immediate tonal resonance, but when I searched for the source at home, I found that there wasn't one. It was made up for the film. I was surprised at first, until I gave it some thought, and came to the clarifying realisation of one of my favourite things about this film: it has a thoroughly rich, well-developed backstory and overarching universe, and it's offering up none of it. The movie is a two-hour car chase (genuinely), and as such, there's no time for wheel-spin, no time for overwrought expository dialogue. You are placed into a moment of time in this universe, in which everyone already knows everything, and it leaves the blank filling up to you. But you do fill in the blanks, because the work has been done to ensure that none of it seems improvised. Everything makes sense, even if you're not sure why. Which makes it all the more disappointing to me that George Miller is offering up this backstory freely when asked. I don't want to know where the Doof Warrior (Iota, the aforementioned pyro-guitarist) came from. I don't want to know what a single shred of Immortan Joe's (motherfucking Hugh Keays-Byrne) appearance represents. The film gives you enough to go with, because everything that happens, happens because the characters understand their place in the world to advance the plot, not to show a fish out of water how the world works. When Imperator Furiosa (Charlize Theron) tells Max Rockatanksy (Tom Hardy) that what they share is a need for redemption, I don't find myself pining for a comic series to tell me what she meant by that. I want to fill in the blanks for myself. I may sound redundant at this point, my stressing on the importance of practicality over digital wizardry again and again, but cars actually crashing into other cars makes the world feel real, and when a world feels real, you feel like you're in it; a part of it. And I stress this a bunch, too, but semiotics isn't just some pseudo-psychoanalytical bullshit word every uni student seems to know. Our ability to assign meaning and resonance to otherwise foreign imagery is the real deal, and it's what makes something like Mad Max: Fury Road work so effectively while effectively telling us nothing. Immortan Joe's Warboys shoot spray paint into their mouths before a fight, and we get it. Huffing paint gets you high, ergo, in a world slavishly devoted to chrome, it gets you good and ready for a fight. Or maybe that's nothing more than my interpretation. That's what's so wonderful about fully developing a universe and offering up none of it: it's entirely coherent, and entirely up for debate. Ask David Lynch. I still don't know what the fuck Ben's deal is in Blue Velvet; every time I watch it, I come away with a new understanding. But that's what's so wonderful about revisiting it; with my attention on one new cryptic detail, everything old is new again.



Speaking of old and new, I want to talk about how Max Rockatansky is like the heroes of old, in that in Mad Max: Fury Road, he isn't a hero. In fact, he kind of sucks. He spends the entirety of the film's first act strapped to the front of a car, with a needle in his neck feeding blood into a dying, hopped-up Warboy. He spends a good chunk of the film's second act in chains, trying to remove a metal brace strapped around his mouth. Even in the film's final act, when he's good and ready for a fight, the dispatch of the film's villain doesn't even happen at his hands; the duty to chillingly shout, "Remember me?" and tear off the mask connected to Joe's flesh left to Furiosa. In fact, his one moment of heroic glory, in which he appears to effectively destroy an entire vehicle of murderers who have a lot of guns, happens off-screen. The reason this is so wonderful is summed up just before it happens. The car is approaching, and Furiosa is trying to work out what to do, while also trying to get their truck unstuck from the mud. Max says he'll take care of the approaching vehicle. Furiosa looks at Max like he's insane. "What if you're not back before we get the engines running?" Max looks back at her with the same face. "...you keep moving," he mumbles, and walks into the fog. Max exists in a world distilled to such wanton cruelty, cruelty that the demons haunting him remind him of, literally, that he has adapted to a single instinct: survival. When he joins Furiosa's cause, it's not because he sees it as the right thing to do, but because he sees it as his best chance to not die. If that means saving the lives of a few people in the process, then so be it. Except he's not really there to save anybody's life, he's just along for the ride, trying to stay alive like them. Going back to the aforementioned scene, when the car first approaches, Max attempts to snipe its searchlight with only two rounds in the chamber. He doesn't even come close to a hit with the first one, and gives the gun to Furiosa to do the job for him with their last chance. Even in the bridge between the film's second and third acts, when the trademark "hero stays behind while the group presses on" story beat arrives, a five-second visit from his ghosts leads him to say, "Nah, fuck this" and deliver an idea to Furiosa and her crew. Not a plan, mind you, an idea. The reason this is so great is because it understands the lesson modern action films have forgotten: a hero is not someone who acts heroically. A hero is someone we can recognise, someone who is like us, someone who would be terrified and selfish and every bad quality we would all possess in a situation like this, so that when the hero has their moment of redemption, it allows us to feel like we can, too. In Man of Steel, Superman spends the whole film talking about how conflicted he feels, whilst never once demonstrating that conflict. A hero shouldn't have to say that they're conflicted, a hero should emanate that from the moment they're on screen. Max does. Every dick move, every animalistic grunt, every weak allowance of amicability he allows his companions to see, the aforementioned moment when he sees a caravan of people advancing to certain death, and tells them that there may be another way, his willingness to give blood so that Furiosa won't die as he finally tells her, "My name is Max", right down to disappearing into the crowd after he knows the job is done, contributes to his, and our, journey to becoming a real hero.



Here's the thing, though, the really dirty secret: Max isn't the hero of this movie, Furiosa is. Now, at this point, I could talk about a whole bunch of things. I could talk about the Bechdel Test, and about how Mad Max: Fury Road passes it, proving how ridiculously fucking easy it is to do so without harming any preconceived notions of what constitutes entertainment for gender. I could talk about this dopey bullshit, and the other edge of the sword I have to fall on when I so vehemently stress the need for every opinion to have the right to be heard. Instead, I want to talk about feminism, and about how this movie is feminist not in the way the word has been twisted, but as it actually is: equal. I mentioned earlier that Max is often useless in this movie, and that Furiosa often does the job for him. When a conflict arises, she has an answer, and as I've also mentioned earlier, the villain has a direct emotional relationship to her, and he is hers to kill. But here's the actual dirty secret: Furiosa isn't the hero of this movie, no-one is. The goal of our protagonists is to get a truck carrying a group of women that Immortan Joe had enslaved to bear his children to the place that Furiosa grew up. Every man and woman on board is capable, and not one of them needs another to survive. What they need is each other's help to stay together. And it's here that George Miller really nails it. Feminism isn't about reversing or abolishing the rights or privileges of men, it's simply about leveling the fucking playing field, and Mad Max: Fury Road understands that no better than in its willingness to kill old ladies. This is a cold, hostile wasteland that has no time to set aside ground rules for what's culturally acceptable or not. There is only the fight for survival, and if you're in it, that means you have as much chance of dying as you do surviving. Nobody is incapable of fighting. With the honed skills that anyone with the perseverance and discipline to do so can achieve, everyone on the truck fights and dies for their cause, including the men, including the women. Max's uselessness in a fight isn't there to communicate him as somewhat lesser than his female counterparts, because as the movie comes to communicate, he's no more or less capable than anyone around him. Max needs Furiosa to shoot the car's light, and Furiosa needs Max to give her his blood when she's dying. Even the motive of the film's antagonist isn't saying anything particularly condemning of gender politics. Immortan Joe has picked these women, whom he sees as the most aesthetically perfect, to bear his children and continue his legacy. He sees them as objects, but only in the exact same way he sees the city of people he holds at ransom with his hand on the water supply as objects. In this world, there's no time for something as inane and stupid as the idea that different chromosomes equals different rights. There is only alive and dead, the fight and who wins it. That's feminism.



There's a moment in Mad Max: Fury Road that made me make a noise I can't even begin to describe. Warboys sway back and forth on long poles attached to the back of cars, to pick up and pass anyone they need to. One of them grabs Max, and on the back swing, comes so close to the ground that Max's hair brushes against the rocky surface of the road. A groan lurched from me, out of a pure, visceral, gut reaction to what I was seeing. I can't remember the last time an action movie elicited that sort of reaction from me. Actually, you know what? For the first time, I'm going to admit hyperbole (whilst still committing hyperbole). I can remember the last time a movie elicited that sort of reaction from me. It was any movie that had real people doing real stunts. I can preach, and have preached (even in this review), about how practical will forever beat digital, but there's no greater argument than a film like Mad Max: Fury Road. Visual effects are at their best when you can't separate the real from the fake, and it brought me such joy to find out that CGI, for the most part, was only used to enhance that which was real. And make no mistake, real isn't synonymous with boring, or safe. The shit that goes down in this flick, and all of Miller's masterpieces before it, is unbelievable. Hell, Guy Norris, Miller's long-time go-to stunt coordinator, retired after one particular coordinated crash because nothing from then on could possibly be as amazing, or as purely fucking dangerous, as that one. Mad Max: Fury Road stands, and exists, on its own, as it well should, but in a lot of ways, it seems to be looking back and commenting on all of the action films of the last ten years. While its series has a history, and a lineage, it bears no requirement that you are aware of any of it. It's not a sequel, or a prequel, or a reboot. It is simply another chapter in this character's life. There are no references to what came before it, what will come after it, what's behind or on the horizon; it exists in the now for this very moment. I think a lot of people are confusing quality with consistency when it comes to Marvel. Human beings are inherent problem solvers, so being given the opportunity to connect two dots will always elicit a positive reaction. But, as I've covered already, losing sight of the now to focus on the upcoming will result in a disappointing retrospective, unless something changes that, and soon. I sincerely hope everyone's paying attention to Mad Max: Fury Road. It's fast, and frenetic, and really, really, fucking exciting, but it has something to say, and it knows exactly when it needs to be said. A lot of people die, but it doesn't revel or glorify the violence, choosing to direct its focus to the colliding chunks of metal rather than the people within them. It gives you bizarre characters in a cruel world and allows you to feel like you could be them. It looks back on the action movies of old, and steadfastly steers them into the new. Jurassic World doesn't need to get hit with another potshot, but fuck you, Jurassic World. Dinosaurs are still amazing, and so are car crashes. You will be forgotten, Mad Max: Fury Road will not.



Tuesday, 23 June 2015

Jurassic World

I don't need to be another voice on the Internet telling you that Steven Spielberg's 1993 masterpiece Jurassic Park is much better than it is often given credit for. There are plenty of voices on the Internet that have done it better than I could. But seriously, Jurassic Park is really fucking good. It still looks amazing as far as special effects go, and it's a summer blockbuster that respects your intelligence and follows through with its themes. It shows immense restraint with the tools at its disposal, because it knows all of the lights (read: scary dinosaurs) don't count for shit if there aren't three-dimensional people there to be affected by them. For how can you, the audience, be affected if you have nothing to relate to? It's a movie that actually warrants the buzz phrase, "You'll laugh, you'll gasp, you'll cry, it'll change your life." The Lost World: Jurassic Park and Jurassic Park 3, not so much, but what they still had going for them was the understanding that there is an inherent awe to these animals; these humongous beasts that once occupied the space in which we now reside. They also don't attempt to decry or skew Jurassic Park's message that the man-made existence of these creatures is inherently wrong, and that a time will never come when they are entirely in our control. In The Lost World: Jurassic Park, idiot hunters and philanthropists think they can capture and bring dinosaurs back to North America, slaughter being the penalty for their hubris. In Jurassic Park 3, journeys to the island are an illegal tourist attraction that rarely go right. Jurassic World has had a long development cycle, changing names and those involved multiple times, and warning flags have been going up with each passing year, none-so-much as the idiotic title that either indicates a globe-trotting journey in which dinosaurs have left the island, or a point in history in which a corporate group has found a way to keep the dinosaurs in check long enough to trademark the shit out of a piece of land and cut the ceremonial ribbon. Honestly, after seeing Jurassic World, I think I may have preferred the former, because while I wasn't expecting to walk out of the theater ready to kick Spielberg off his pedestal (let's not forget The Lost World: Jurassic Park and Jurassic Park 3), I most definitely was not expecting to walk out feeling like Jurassic World hated me for loving Jurassic Park



That's not hyperbole, and it's not me reading too far into it (though, let's be honest, it might be): Jurassic World has an open contempt for its audience, whomever you may be. Are you, like me, still desperately in love with the film you remember seeing for the first time in 1993? Fuck you. Are you someone who thinks of Jurassic Park as a film that shows its age, and are more interested in seeing what newer, cooler things Hollywood can think of? Fuck you too. There's a scene early in the film that demonstrates this. Jurassic World's operations manager, Claire (Bryce Dallas Howard), drops by the control booth to see how things are going. Resident hipster Lowery (Jake Johnson), sporting a moustache and a desk covered in dinosaur toys, has just bought a new shirt off eBay for a ridiculous sum of money: a Jurassic Park t-shirt. He's supposed to represent me and all of you like me; the 'fans' of the original, the "everything was cooler back then, man" generation. Claire tells him never to wear it to work again, because heaven help him if he reminds anyone of a time when things really were cooler. This is just before she debuts, and I quote, "Verizon presents the Indominus Rex." Lowery rolls his eyes at the name and quips, "What's next? The Dorito-saurus?" before promptly being told to shut up if he wants to keep getting paid. Outside in the park, the John Hammond memorial building is preceded by Samsung, everyone drives a Mercedes, there's a Starbucks on every corner, along with Pandora and Margaritaville. I've covered this before in my The Secret Life of Walter Mitty review, but the artifice of name dropping corporations to comment on corporate sponsorship is that money still needs to be exchanged for the mention and display of them. To make matters worse, it seems like Jurassic World thinks you'll be fine with it if it just acknowledges its existence with a sly wink. Because it thinks that'll be enough for a fucking moron like you.



In the same way Jurassic World denounces corporate sponsorship while happily taking money for it, it approaches shameless reboots of old movies with the same sneering spitefulness. I'm tempted to cite the prime example of this as John William's iconic score making its triumphant return as a child runs through a Hilton hotel room, camera tracking along before exiting out the window to a glory shot of the park with not a single fucking dinosaur in sight, but I can get a little more analytical than that. Let's return to the reveal of the Indominus Rex. You're not going to find that name in your science books, kids. It seems focus testing has revealed that people are bored with dinosaurs, now that the initial excitement of their resurrection has died down. And like any live-action adaptation of a Hanna-Barbera property (and because genetic experimentation and modification is totally ducky), the words scarier, bigger, and cooler got thrown into a blender and out popped the Indominus Rex, a super dinosaur that inevitably escapes and punishes everyone who thought creating it was a good idea. What a clever skewering of audience's current reactions to summer blockbusters, right? Except it's using this as a solution to a problem that I don't think exists. Claire claims that people aren't wowed by dinosaurs anymore, and Lowery agrees, effectively making the argument for both of the aforementioned audience members. But I respectfully disagree with that sentiment. I made an argument that supports this back in May when I reviewed Godzilla, a film that understood the reason Jurassic Park still looks better than most big-budget productions is because it knew where the camera had to be, and knew when practical effects would work better, to instill a sense of awe. When the dinosaurs are first revealed in Jurassic Park, consider where the camera sits. It's not right there in the thick of the action. It's far away from it, so as to display the scale of these animals, but also to hide its falsity. When the camera is up close, we're looking at animatronics, so that the characters can react to something they can actually see. Compare the reactions of the children in the T-Rex attack on the Jeep to the reactions of the children in the Indominus Rex attack on the big hamster ball. It's painfully aware which one seems more realistic, because there was something on set that was real. And when the third act all-out brawl hits, the magic camera swoops, dips and soars around the monsters as they tear through each other, with zero consideration for the fact that this shit looks fake. And you can call me a grumpy old man and ask me how we can't be using these advances in technology to make action scenes look better. My response is that maybe if we can't make the majority of the scene feel real, we shouldn't be making it in the first place.



While we're on that final fight, let's talk about its rhetoric. The chips are well and truly down at this point. The Indominus Rex has led a trail of carnage and destruction from the back end of the park to the front gates. Everyone has had a go at taking it down, including a pack of Velociratpors, to no avail. How are you supposed to destroy a monster that seems to grow every superpower as soon as it needs it (heat-signature masking, intelligence, camouflage and part-raptor are those that we hear of)? Claire has an epiphany, sprints off to a big gate with a flare in hand and demands that Lowery open the door. In a shot that, granted, is pretty fucking great, she lights the flare and creates a bright red beacon that gets reflected in two distant eyes high above her. The familiar face of the Tyrannosaurus Rex lumbers out of the darkness, and Claire leads it back to the Indominus Rex to do its duty and save the day just like it did in the first film. Now, this would be a nice, if hamfisted, throwback to the legacy of these films if it weren't also completely undermining the point of the T-Rex saving the day in the first place. In Jurassic Park, the T-Rex technically saves the day. Alan, Ellie, Lex, and Tim are cornered by the velociraptors, and in the moment before death, the Teus-Rex Machina swoops out of nowhere to attack the raptors and create a diversion for the humans to bail. In doing so, it proves Ian Malcom's chaos theory. How could the T-Rex have gotten into the building without making a sound? How could it have gotten in at all? How could it have known the perfect moment to make itself known? It's convenient, but it's still chaos. It's not there to save them, it's there to be an animal. They didn't bring it there, it simply found a way (sorry). In Jurassic World, Claire enlists the T-Rex to do its duty. This is a foe big and bad enough that the T-Rex even needs to share a look with a Velociraptor to communicate, "Yes, we will lay down our differences to tackle the greater evil." On top of that, this mightiest of allegiances still isn't enough, and it's not until the Indominus Rex is tackled close enough to the water's edge to be within range of the Mosasaur (big underwater dinosaur) to do its duty of jumping out of the water and pulling things in, that the day is truly saved. But remember that the battle doesn't really end in Jurassic Park. It's never explicitly stated that the T-Rex kills each Velociraptor. In a way, it feels like the humans are bailing from a fight that will go on forever. The heroes and villains were only technical, and interchangeable, because they were based on our need to prescribe higher meaning to simple animal nature. Jurassic World thinks that's about as dumb as you are, too.



There's a scene about halfway through Jurassic World that sums up my feelings for it pretty well. The aviary has been destroyed, and a flock of Pteradons are descending on the park. Magic cameras swoop among the carnage, as people are lifted and thrown about. Claire's assistant, Zara (Katie McGrath), was assigned to look after the aforementioned irritating children, who she subsequently lost sight of, and has now found again. She runs toward them, and is picked up by a Pteradon. What follows is a 45-second scene of torture, as the magic camera follows Zara being thrown between dinosaurs, dunked repeatedly into water, screaming in terror and pain the entire time, before being eaten along with the Pteradon by the aforementioned big underwater dinosaur of narrative convenience. This is a death scene that seems particularly cruel in a film with a body count higher than any Jurassic Park before it. Why? Well, there's a few reasons. First, it's included in a list of the bizarre gender politics this film seems to have, but that could be an essay in its own right. Read this to get an understanding. It seems to be trying to echo the death of Gennaro, the lawyer in Jurassic Park, whose contemptuous negligence of the children led to him being eaten on a toilet. But Gennaro deserved it in a way. What's Zara's crime? Spending too much time on her phone, and not being interesting enough to warrant surviving. You could say it's instead trying to invoke the death of Eddie in The Lost World: Jurassic Park, in which he's torn in half whilst trying to save the rest of the heroes, but in that instance, his death was reflected on the faces of those heroes, who are devastated by their loss. In Jurassic World, Zara is scooped up and removed from the action, to the point that none of the main characters witness her demise. On top of that, her death is immediately followed by the film's two heroes experiencing a personal victory and admitting their feelings for each other with a hug and a kiss. Even the film's human villain, Hoskins (Vincent D'Onofrio) is granted the respect of an off-screen death, making the glorification of Zara's seem all the more troubling. So we have an exploitative torture scene that serves to insult the memories its invoking, whilst also delivering a cooler, more exciting technical experience that shames you for thinking this is what you wanted. Its narrative inconsistencies serve this bizarre motivation as well. The voice of reason adamantly stresses that dinosaurs cannot be controlled, that the bond he and them share is out of mutual respect. This aligns and even evolves, to a point, the argument of Jurassic Park, until the script decides the dinosaurs can in fact be controlled, and are. John Hammond's replacement, Simon Masrani (Irrfan Khan), echoes his former by endorsing his oft-used phrase, "Spare no expense", until the thought of terminating the Indominus Rex comes up, at which point he says it's too expensive. Jurassic World denounces corporate sponsorship and shameless reboots, while doing nothing to be anything other than that. You can ask me why I so vehemently denounce this film while giving Jurassic Park 3 a pass. The difference between the two is that Jurassic Park 3 isn't trying to comment on Jurassic Park. It just wants to be the goofy fun time that it is. Jurassic World, on the other hand, has something to say, and it's that you're a fucking idiot for thinking that you wanted this. It's wrong, though. It came to that conclusion by assuming that we couldn't still be wowed by the techniques of that which came before it. Godzilla proved that not to be the case, as did Mad Max: Fury Road. But hey, maybe it isn't wrong. Maybe I am. It's certainly not struggling to fill seats. Maybe what people want from movies really is changing. All I really know is that if you put Chris Pratt in the lead role of your film, and drain all of his charisma and wit to the point that in a 2400 word essay, I don't feel the need to mention his name once, and people still rush to see it, then maybe we've entered an age where people appreciate a film that hates them.